// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Q3D_CPPE_HitType.generated.h"

UENUM(BlueprintType, Category = Q3D_HitType, meta = (Tooltip = "命中类型(C++)：伤害/恢复，注意每个Hit只针对一个有限正整数属性(PropertyPLI)"))
enum class EQ3D_CPPE_HitType : uint8
{
	Damage = 0 UMETA(Tooltip = "伤害"),
	Recover = 1 UMETA(Tooltip = "恢复")
};
